Betrayal at House on the Hill: MARC Record

MARC Record



MARC FIELD TAG
MARC FIELD
INDICATORS
DATA RECORDED
Leader/06
Type of record

r
Leader/07
Bibliographic level

m
Leader/18
Descriptive cataloguing form

i
Leader/19
Multipart resource record level


007/00
Physical description fixed field – Category of material 

z
007/01
Physical description fixed field – Specific material designation

m
007/06
Physical description fixed field – Dimensions


008/35-37
Fixed length data elements – Language

eng
020
ISBN

$a 9780786957170
040
Cataloguing source – description conventions

$e rda
100
Main entry – Personal name
1#
$a Glassco, Bruce
245
Title statement
10
$a Betrayal at house on the hill $h [game]: $b A strategy game / $c Bruce Glassco
250
Edition statement
##
2nd ed.

264
 Production, publication, distribution, manufacture, and copyright notice

# 1
$a Renton, WA, USA : $b Wizards of the Coast, Inc. $c 2004
264
Production, publication, distribution, manufacture, and copyright notice
# 4
$c ©2004
300
Physical description
##
$a 1 game (2 haunt books, 44 room tiles, 1 entrance hall/foyer/grand staircase tile, 6 plastic explorer figures, 6 2-sided character cards, 30 plastic clips, 8 dice, 1 turn/damage track, 13 omen cards, 22 item cards, 45 event cards, 149 tokens, 14 square event and room tokens, 14 pentagonal item tokens, 18 triangular trait roll tokens) $b cardboard, plastic, col.; $c in box 27x27x9 cm $e 1 rulebook
336
Content type
##
$a tactile three-dimensional form $b tcf $2 rdacontent
336
Content type
##
$a tactile image $b tci $2 rdacontent
336
Content type
##
$a text $b txt $2 rdacontent
337
Media type
##
$a unmediated $b n $2 rdamedia
338
Carrier type
##
$a object
338 
Carrier type
##

380
Form of work
##
$a board game
500
General note
##
$a for 3-6 players
500
General note
##
$a strategy game
520
Summary
##
$a In Betrayal at house on the hill, each player chooses an explorer to investigate a creepy old house. As you explore the house, you discover new rooms. Each time you enter a new room, you might find something… or something might find you. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. The house is different each time you build it. At some random point during the game, one explorer triggers a scenario called a haunt. When the haunt is revealed, one explorer becomes a traitor bent on defeating his or her former companions. The rest of the explorers become heroes struggling to survive. From then on, the game is a fight between the traitor and the heroes- often to the death. This game has fifty haunts, and each one tells a different story. All are yours to explore as you live or die in the House on the Hill.
520
Summary
0#
$a Horror
521
Targeted audience
1#
$a 012 and up
655
Index term- genre/form
#7
$a game $2 marcgt
655
Index term- genre/form
#0
$a board game
700
Added entry – Personal name
1#
$a Glassco, Bruce $e designer
700
Added entry – Personal name
1#
$a Wilkes, Jennifer Clarke $e editor
700
Added entry – Personal name
1#
$a Schindehette, Jon $e art director
700
Added entry – Personal name
1#
$a Sansaver, Ryan $e art director
700
Added entry – Personal name
1#
$a Wan, Shelly $e box illustrator
700
Added entry – Personal name
1#
$a Husted, Hillary $e graphic designer
700
Added entry – Personal name
1#
$a Demaine, Mike $e graphic designer
710
Added entry- Corporate name
2#
$a Hasbro, Inc.
710
Added entry- Corporate name
2#
$a Avalon Hill Game Company $e division of Wizards of the Coast, Inc.
710
Added entry- Corporate name
2#
$a Wizards of the Coast, Inc. $e subsidiary of Hasbro, Inc.

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